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49 pages 1 hour read

Marie Lu

Warcross

Fiction | Novel | YA | Published in 2017

A modern alternative to SparkNotes and CliffsNotes, SuperSummary offers high-quality Study Guides with detailed chapter summaries and analysis of major themes, characters, and more.

Chapters 1-6Chapter Summaries & Analyses

Chapter 1 Summary

In New York City in the near future, 18-year-old Emika Chen hunts a man wanted by the police. Instead of attending college, Emika is a bounty hunter, looking for petty criminals in a city with rising crime and overworked police. She competes against other hunters, each trying to bring in the wanted suspect first. As Emika tracks down Martin Hamer, wanted for gambling on the immensely popular virtual online game Warcross, readers learn from her internal monologue that she is desperately in debt—$3,450 in rent and $6,000 in credit card bills—and that this bounty of $5,000 would allow her to evade eviction. Readers also learn that the annual Warcross championships are about to begin with a ceremonial opening round, the champions having gone to Tokyo for the event, and that the game’s inventor, the famous Hideo Tanaka, just turned 21.

Emika uses her phone maps and hacked directory of Warcross players to locate Martin Hamer in a café. Though she successfully sneaks up on the man, chases him in the street on her electric skateboard, and brings him down with her stun gun, she does not receive the bounty. When the police arrive, they state that another hunter confirmed the suspect’s location before Emika did. When she speaks out against the unfairness, the policeman warns her to stop: “I know you already got some jail time, kid” (12). Emika lets the matter drop; losing money she felt certain would be hers is very difficult: “In the span of thirty seconds, my victory has been tossed into someone else’s hands” (13).

Chapter 2 Summary

Emika’s skateboard battery dies, so she takes the subway back to her small apartment in the Bronx, which she shares with Keira. Her landlord, Mr. Alsole, accosts her in the hall, threatening to kick Emika and Keira out unless they pay their rent within three days. Though Emika waitresses in addition to bounty hunting, the money is not enough, and she worries she will soon be homeless like the people near her building. Keira cannot find any work to pay her half of the rent, and Emika sees that Keira has “given up and curled inward, spending her days idling away in Warcross instead” (19). As Emika makes noodles for dinner, the reader learns that Emika’s father, an eccentric, fanciful artist, died when she was 11. Emika has rainbow-dyed hair and a sleeve of tattoos as a nod to her father’s look. She has only one of his original paintings left; the others she sold. Though her father always told her “Every locked door has a key” (22), Emika has trouble seeing her way out of impending eviction. When Keira asks what they will do, Emika says, “I don’t know. I’ll sell Dad’s last painting” (25).

On the TV, game analysts begin enthusiastically discussing the upcoming Warcross championships. Wildcard players selected each year play alongside the champions, but Emika is not eligible because she has a criminal record; guilty of identity theft, she served in juvenile detention for four months and is not allowed to touch computers for two years. An analyst says the current number of viewers tuned in to see this night’s opening ceremony game is 520 million. Emika puts on the glasses that allow her to join in the virtual game, intending to escape her problems for a time.

Chapter 3 Summary

Emika recalls the moment that Hideo Tanaka inspired her interest in coding and computers. After her father died, Emika lived in a foster home. The loss of her father and finding out that he had accumulated large gambling debts made it difficult to care about anything, including schoolwork; one morning she was too depressed to attend school. A news program aired on the clock radio about a 14-year-old boy named Hideo Tanaka who invented a virtual reality system and eyeglasses called NeuroLink:

When you wore it, it helped your brain render virtual worlds that looked and sounded indistinguishable from reality […] To demonstrate how cool the glasses were, Hideo made a video came that came with each pair. This game was called Warcross (31).

In Warcross, amazing virtual worlds surround two teams, each out to steal the other’s prize gem called an Artifact. NeuroLink and Warcross became enormously popular; everyone played the game, escaped into virtual settings, or used the NeuroLink system to superimpose images onto the real environment.

Inspired by Hideo’s influence, Emika reached for a late Computer Science assignment. She successfully found a mistake in practice code and corrected it. She found the error intuitively, by looking at the written code “all at once. Like it was a painting” (34). The experience prompted Emika to complete assignments and learn more about coding and Warcross: “As for Hideo Tanaka…from that day on, along with the rest of the world, I was obsessed” (34).

Chapter 4 Summary

Emika dons her rented, old NeuroLink glasses and finds Keira in the virtual Warcross world. They go in a door marked “Warcross Opening Ceremony Game—Live.” The scene is like a fantasy: waterfalls, floating islands, a castle, mystical creatures. Emika sees the official players and hears the screams of millions of other audience members, but the players cannot see the audience, and audience members are invisible to one another. Emika dives off her floating island and flies into the valley, landing on a different island. She sees power-ups appear on some of the mini-islands throughout the scene, available for the players to try to reach for extra skills and temporary gifts. Emika’s interest piques because she has recently discovered a way to steal a power-up from a player’s account right before he or she uses it. Then Emika could sell the power-up for notes (Warcross currency) or money.

Professional player Asher sends teammate Jena to acquire a valuable power-up called Sudden Death that would eliminate a competitor from the game. As Asher fights an opponent, Penn, to grab team Artifacts, Emika tries to talk herself out of trying to steal the Sudden Death power-up, which could be worth $15,000 dollars. Jena and an opponent, Kento, go for the power-up; Jena reaches it first. Emika hacks into Jena’s account and sees the newly acquired power-up there. In the moment Jena reaches for the Sudden Death to use it, Emika steals it with a command on her virtual keyboard. Something completely unexpected occurs, however, and Emika is suddenly visible to all the players and to the millions of audience members worldwide.

Asher sees her: “Who the hell are you?” (46). The game ends with a voice saying, “Time out […] System glitch” (46). Keira confirms that she, as an audience member, could see Emika in the game world. Shocked, Emika tells Keira that her actions might not have big consequences. Then her phone rings. 

Chapter 5 Summary

Emika refuses to answer the repeated calls. She tosses her phone aside with the ringer off and sits at the dining table, waiting for police or bounty hunters to show up and arrest her. Out of shock and exhaustion, she falls asleep and does not wake till morning. Confused that no one arrived to apprehend her, she rushes to get ready for her shift at the diner. Repeated dings force Emika to pause and see a text that reads, “Ms. Emika Chen, please call 212-555-0156 immediately” (51). The message appears 84 times on Emika’s phone. Keira alerts Emika to news reporters waiting outside their building and to search hits online about Emika glitching into the game. Keira sees that the phone number is for the Manhattan headquarters of Henka Games, the producer of Warcross.

Emika calls the number. A woman answers and greets her by name, telling her that Hideo Tanaka is on the line for her. When Hideo greets her, Emika struggles to apologize, but Hideo wants Emika to come to Tokyo on his private jet. When Emika mentions being late for her shift, Hideo tells her that he paid her debts and wants to offer her a job.

Chapter 6 Summary

Emika decides to go. She checks with Mr. Alsole and confirms that the rent debt was paid. As Emika begins to pack, Keira floats the idea that someone posing as Hideo Tanaka is playing an elaborate prank. Emika agrees this might be the case, but decides, “Well, I’m going to see how far I can push it. Not like I have much to lose” (59). Emika packs her father’s last painting, picks up her skateboard, and offers her job at the diner to Keira. On her way from the apartment building, Emika must push her way through news media. A security man helps her to the car. The car’s windows, equipped with a layer of virtual reality, show labels on buildings and shops as it starts for the airport. Then the car itself, Fred, offers more “serene” scenery through the windows, and instead of city streets Emika sees a lovely ocean setting.

The luxury and high-tech opulence continue on Hideo’s private jet, which has translucent walls that turn opaque only once the flight is underway. An attendant gives Emika the newest, sleekest, limited edition NeuroLink glasses, which calibrate to Emika’s preferences, brain activity, and Warcross experiences. Now she sees names for the flight attendants above their heads and an announcement that she is on Warcross Level 24 with a daily score of +1000 pts. Live video plays on the glasses, and she recognizes Kenn Edon, Warcross’s creative director. He tells Emika that on arriving in Tokyo, she will have the night to rest, then meet with Hideo in the morning. Kenn tells her that Emika will be a part of “the draft to determine this year’s players in the official Warcross championships” (68).

Chapters 1-6 Analysis

Set in the near future, Warcross opens with a detailed look at Emika Chen’s ordinary world. Subtle setting clues show evidence of futuristic, slightly dystopian New York City: Emika uses an electric skateboard, a “traffic controller” voice attempts to intercede with drivers, and auto-taxis exist in Emika’s background. She mentions the out-of-control crime, exhausted and overwhelmed police, and evacuations in other cities. Over the course of these opening chapters, readers learn that Emika’s personal environment reflects the harsh truth and dire hopelessness of a dystopian landscape: She has no family because her mother abandoned the family and her father died; her pointless job as a waitress does not cover her bills; her unpaid rent is an impossible debt; and her studio apartment is filled with secondhand items, including her mattress, which she found free on the street. The only escape she and many have from this woeful setting is Warcross. The virtual world via NeuroLink glasses, by contrast to reality, is serene and beautiful—but also exciting and adventurous with the impending Warcross championships and opening ceremony.

Emika demonstrates spunk and toughness in her search and takedown of the gambling suspect in the opening scene, and her voice in internal monologue and external dialogue suggests a hardened, disillusioned young woman—a product of her misfortune and experiences. Emika shows some heart, however, suggesting that more balance and three-dimensionality exist within her character than readers might initially see; for example, when she leaves for Tokyo, she worries for Keira and is grateful that a lack of rent might give Keira the ability to reset. Also, Emika recalls her father with nostalgia and longing, though she wants to avoid his inability to deal with reality. She wants to believe in his optimism—“Every locked door has a key” (22)—but cannot help thinking she might have arrived at the end of the road. This desperation is partially responsible for her choice to steal the Sudden Death power-up, but Emika’s character also demonstrates a desire to win, a competitive streak, and a curiosity for how far she can take her own talents and skills with hacking.

These chapters include the novel’s primary inciting incident (when Emika glitches herself inadvertently into the Warcross Opening Ceremony) and the main character’s consequent departure from the Ordinary World (she leaves on a jet to Tokyo). 

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