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56 pages 1 hour read

Rick Riordan

The Son of Neptune

Fiction | Novel | YA | Published in 2011

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Chapters 17-20Chapter Summaries & Analyses

Chapter 17 Summary: “Hazel”

Before they left Camp Jupiter, Nico told Hazel he was going in search of the Doors of Death. He makes her promise to be careful even as they both worry that if she is successful at freeing Thanatos, it will mean her immediate return to the Underworld. On the boat, Hazel suffers terrible sea sickness, and her conversations with Frank and Percy cause her to fall into another blackout of memories.

Hazel and her mother now live in Alaska in a small, rented house. Her mother works as a maid, but at night she is possessed by the same woman who sent them to Alaska. The woman possessing Marie is Gaea and she is using Marie to force Hazel to help her raise her son, the giant Alcyoneus. Hazel escapes as often as she can and one day spends the whole day chasing a horse. When she arrives home late, she finds a note from Gaea ordering her to come to the island where the work is being done, in a cavern she calls the Heart of the Earth. On the way, a bird tells Hazel this will be the final night she will be required to come there. When Hazel arrives, her mother is in a trance over the pit, but she comes back to herself and apologizes to Hazel. She tells Hazel that Gaea will kill her but that she will allow Hazel to live. Marie encourages Hazel to leave. Gaea speaks, telling Hazel that she will wake after her son Alcyoneus wakes, and together they will oust the gods. Hazel knows she must stop Alcyoneus from waking. She uses her ability to push him back into the earth. As a result, she and her mother are crushed as the island collapses.

Chapter 18 Summary: “Hazel”

Hazel wakes to find that they have stopped in Mendocino because of her blackout. Hazel tries to explain herself to Frank and Percy to ease their concern, but she can see she has only roused Percy’s suspicion. Percy goes down to the boat to get their supplies, and Hazel and Frank are attacked by something moving in the tall grass.

Chapter 19 Summary: “Hazel”

Hazel is captured by a group of “karpoi” (217), spirits of the grain. They attempt to take Hazel to Gaea’s army led by her son, the giant Polybotes, for a reward. Hazel manages to pull a large stone from the ground and take refuge on it. She tries to get the karpoi to tell her where Alcyoneus is, but they refuse.

Chapter 20 Summary: “Hazel”

Frank uses his bow and arrow while Percy threatens fire to scare the karpoi away. They quickly discover that Polybotes and his army are passing on the highway above them. Percy is confused by the presence of centaurs and cyclopes helping Polybotes, but Frank explains that they are enemies of Romans. As they hide and watch, the army passes a small store where the cyclopes want to go inside and get snacks, but the building is suddenly engulfed by a bright rainbow of lights. The cyclopes want to attack, but Polybotes refuses because they are running behind schedule. Instead, he leaves three basilisks into the grass around the store. When the army is gone, Percy becomes ill. Hazel suggests they go into the store. She believes whoever created the light must be a goddess who can help them.

Chapters 17-20 Analysis

Hazel’s character is revealed through her courage and strength to resist her mother’s and Gaea’s influence as she was forced to raise Alcyoneus in 1941. Her guilt motivates her to continue the quest as she confronts her past through her blackout dreams. She remembers how she sacrificed herself to prevent the giant’s reemergence and is illustrated by her determination to prevent it again, despite her fear.

The trip begins and the novel’s tone is immediately dripping with anxiety as the demigods attempt to locate the giant they must slay. This tone steadily increases as they witness Polybotes’s army making their way down the coast. There is no longer any question that the attack is imminent. This increases the urgency for Frank, Percy, and Hazel to be successful in their quest. They face the traditional heroic trope of side quests and obstacles as they battle the karpoi and visit with Iris.

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