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49 pages 1 hour read

Holly Black, Cassandra Clare

The Iron Trial

Fiction | Novel | Middle Grade | Published in 2014

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Themes

Fate and Destiny

Call’s narrative arc in The Iron Trial illustrates how Fate and Destiny interact with individuality and choice. As Call and his friends learn more about their roles in the magical world, Call grapples with how fate shapes his identity—and what power he has, if any, to change his future.

Call’s attendance at the Magisterium seems predestined and inevitable, alluding to his identity as the reincarnation of the infamous Makar and Enemy of Death, Constantine Madden. Call scores the lowest on the Magisterium trial; however, Master Rufus sees that Call has incredible magical power regardless. For example, he accidentally sets the red ball on fire instead of being able to reach it through climbing, levitating, or magical summoning. Furthermore, despite Alastair’s constant warnings, Call feels drawn to the Magisterium: “In that moment, despite everything his father had told Call, he wanted to go to the Magisterium. It no longer seemed dark or scary, but amazing. Like being an explorer or going to another planet” (37). Call’s pull toward the Magisterium suggests that fate is at play. At the Magisterium, Call finally fits in and finds companionship and mastery, unlike his experience of loneliness and isolation at non-magic school; the theme of Friendship and Belonging intersects here with fate and destiny, suggesting that Call has found the place he is meant to be. The predestined nature of Call’s magical education is further contextualized when his true identity is revealed at the novel’s conclusion.

When Call learns that he is the reincarnation of Constantine, he must navigate the complex relationship between fate and destiny and autonomy and choice. Master Joseph suggests that Call will soon take his place as the Enemy of Death and fight to defeat the Magisterium, telling Call, “All this time, we have waited, Call, for you to be old enough. […] Soon, the war will begin again in earnest…and this time we are sure to win” (433). However, Call balks at the idea, knowing that becoming the Enemy will bring him into direct conflict with his friends and teachers at the Magisterium, including his best friend and fellow Makar, Aaron. Call decides to proceed through the Gate of Control without telling his teachers and friends about his true identity, believing that he still has autonomy over his direction despite the truth of who his soul belongs to: “He was still Callum, wasn’t he? Still the same person. He hadn’t become evil. He didn’t wish harm to the Magisterium” (449). Despite Callum’s decision, the rhetorical question he poses to himself suggests that he is not certain whether autonomy or fate will prevail. The conclusion of The Iron Trial establishes tension for the novel’s sequels, as Call himself wonders whether he is fated to repeat the evil corruption of Constantine or whether he can choose goodness and loyalty to his friends.

Friendship and Belonging

Call’s journey from an angry, isolated boy to a curious, powerful apprentice mage highlights the importance of friendship and belonging. As the novel progresses, Call learns that his survival and happiness are dependent on friendship and acceptance. Moreover, through magic, Call experiences a sense of belonging in his own body, further binding him to his magical community.

Call is initially characterized as a solitary loner. This early characterization illustrates the extent of his evolution when he attends the Magisterium and discovers mastery of his studies as well as the power of companionship. Initially, at regular school, Call repels people with his “perpetual scowl” and “suspicious gray eyes” (13). His unfriendliness serves a protective role, as his disability causes him to be a target for bullies. Call feels himself to be different, and therefore he shuns the company of others.

At the Magisterium, respect and social acceptance come from magical mastery rather than from physical prowess. This contrasts with Call’s last school, which was ruled by athletic jocks who excluded Call because of his disability. In the magical world, however, Call’s disability enables him to access his latent magical powers. For example, Call isn’t able to run from the wyverns, so he is forced to use magic to defeat them. He uses magic to pin the creature with stalactites, showing ingenuity, quick thinking, and control of magic. Though Call previously felt that he never fit in, he realizes that he has found his place at the Magisterium as his weakness becomes a strength.

Magic also allows Call to move past the physical limitations of his disability through the skill of flight, which allows him to move unencumbered and experience an embodied sense of belonging. After he levitates for the first time, “[d]reams of the day that he [can] fly through the halls of the Magisterium far faster than he could ever have run [explode] through his head” (245). Magic also allows him to enjoy some pain-free moments, something he doesn’t experience while standing or walking: “For those moments that he’d hung in the air, his leg hadn’t hurt, not even a little” (245). The physical freedom that Call experiences establishes the Magisterium—and the world of magic more generally—as a place where Call feels acceptance and belonging.

Call’s relationship with his fellow apprentices underscores the challenges and rewards of building friendships, particularly in an unfamiliar setting. Initially, Call instinctively pushes Tamara and Aaron away, but his growing self-confidence allows him to connect with them. A narrative turning point takes place when Tamara and Aaron come to Call’s defense at the Refectory. Call’s independence is increasingly characterized as a mask for his loneliness when he gratefully reflects that “[i]n his whole twelve years, [he can’t] remember anyone but his dad ever defending him” (181). Tamara and Aaron’s actions give Call “a little warm glow inside” (181), illustrating that Call is emotionally moved by his new friends. As the novel progresses, Call starts confiding in Tamara and Aaron more. Call’s growing connection to Tamara and Aaron after they stand up to Jasper on his behalf is characterized by their shared smiles: “Sometimes now, [Call, Tamara, and Aaron] all looked at one another and smiled the secret smiles of actual friendship” (187). The description of Call’s “warm glow” and the trio’s “secret smiles” portrays friendship as a safe, private world. As Call and his friends face increasing challenges in the magical world, their friendship serves as a haven from which they draw both joy and strength.

The Danger and Power of Magic

In The Iron Trial, the danger and power of magic emerges as a central theme as young Call navigates his new world. His father, Alastair, teaches him that magic is a dangerous, violent force, but the Magisterium illustrates that danger can coexist with beauty. As Call learns more about the history of the magical world and his own role within it, he confronts one of magic’s most omnipresent dangers: the potential for corruption and greed that accompanies great power.

Alastair fears the world of magic due to the trauma of the Cold Massacre. The Prologue characterizes the magical world as dangerous and violent when Alastair enters the cave. He wades through “broken bodies” within the “blood splattered” cave (8), finally finding the corpse of his wife. The Cold Massacre emphasizes the immense and destructive power wielded by powerful mages, particularly the Enemy of Death. Influenced by witnessing such violence, Alastair advises Call to fail the Magisterium trials and avoid the magical world completely. However, Call demonstrates the same magical power as Alastair, unwittingly cracking the concrete of the playground open and causing the red ball on the rope to burst into flames during his trial. These moments of latent power allude to Call’s future as a Makar, the most powerful kind of mage. Alastair’s terror over the possibility of Call dying in a similar way to his wife, Sarah, is characterized in his “clawlike grip” on Call’s arm when Call’s name is called, as well as in his desperate appeal to Master Rufus: “Haven’t you killed enough of my family?” (74, 75). For Alastair, magic is synonymous with violent and tragic death even as his son displays strong magical powers.

However, the physical space of the Magisterium suggests that magic can also be awe-inspiring and beautiful. The Magisterium is a symbol that conveys the wonder and mystery of the magical world as well as its immense power and danger. Despite this beauty, the Iron Year students are sternly warned not to wander off, as it is easy to become lost forever in the branching passageways of the cave’s tunnels. Furthermore, the apprentices are confronted with the terrifying Devoured, a “huge being” that rises out of boiling lava and spouts terrifying facts (271). Like the magical world, the twisting passages of the Magisterium contain both wonder and terror.

While Call and his friends face physical dangers like endless passageways and frightening creatures, magical corruption is depicted as one of the most potent dangers of all. The Chaos-ridden corpses, created by Constantine Madden, epitomize this corrupted power. These zombie-like figures lurch toward the children with their swirling eyes of chaos. This scene emphasizes the dangers of corrupted magical power; Constantine refused to be bound by the Magisterium’s limits and misused his magic for villainous purposes.

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