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58 pages 1 hour read

Gordon Korman

Swindle

Fiction | Novel | Middle Grade | Published in 2008

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Character Analysis

Griffin Bing

The novel’s protagonist, Griffin, is an 11-year-old boy who is famous among his schoolmates for coming up with elaborate plans. Griffin begins to hatch his most ambitious plan yet after the collector Swindle cons him out of a rare Babe Ruth baseball card. Griffin is characterized by his intelligence, tenacity, and his need to be in control. When his best friend Ben refuses to go along with his plan to steal back the baseball card, Griffin feels lost because he is no longer in control. 

The same traits that make Griffin a good strategist and leader give him an overinflated sense of his power; Griffin has a savior complex that convinces him that he is responsible for solving his family’s financial difficulties. He also has a great need for adults to take him seriously. One of Griffin’s primary motivations for stealing the baseball card from Swindle is that the dealer took advantage of him because he was a kid. Griffin’s greatest moment of character development comes when he realizes that knowing the whereabouts of the stolen card makes him more powerful than all of the adults around him, but he feels lonely instead of overjoyed. Like many heroes, Griffin’s main flaw is hubris. The goal of Griffin’s inner journey through the narrative is to find balance between taking responsibility and being a kid.

Ben Slovak

Ben is Griffin’s best friend. He is the yin to Griffin’s yang, the voice of reason when Griffin begins his wild plans, and above all else, a loyal friend. Ben admires Griffin’s strength and decisiveness. Several times in the book, the narrative switches to Ben’s point of view, and we see Griffin through Ben’s eyes. A poignant moment of character development for Ben comes at the moment Griffin tell him about his family’s financial difficulties. Before that, Ben did not know that Griffin had any problems, and it puts Griffin’s obsession with the baseball card in perspective for Ben. Ben also keeps a secret from Griffin: Only when they are about to execute their final heist does Ben tell Griffin that he has narcolepsy. Ben’s decision to reveal this secret shows that he trusts Griffin as a fearless leader and true friend. 

S. Wendell “Swindle” Palomino

Swindle is the novel’s antagonist and a true villain. Greed defines Swindle; he has no compunction about stealing from a child if it means he can make a profit. The descriptions of the action figures and comic books locked inside wired cases in his Emporium symbolize that Swindle sees items that are supposed to bring joy and entertainment as a means of acquiring wealth. Swindle serves an important function in the narrative as an almost unbeatable foe who will test Griffin’s resolve and his moral compass. The main reason that Griffin is not punished for his theft is that Swindle does not want to open himself to investigation for his own potentially criminal acts, thereby allowing Griffin to get away with something that could have had serious consequences. Even though the law does not punish Swindle for swindling Griffin, his business and reputation are ruined, thus taking away the things he values most and creating narrative justice.

Darren Vader

Darren is Griffin’s nemesis. The first time we meet Darren, he is poking Griffin with a long stick, calling it the “DumbPick” to make fun of Mr. Bing’s invention. Griffin retorts: “Shut up! […] You’ve always got so much to say, but when it comes to action, you’re nothing!” (44). This statement foreshadows Darren’s most important action, stealing the card from Griffin after they find it in Swindle’s house. Darren proves useful to Griffin’s plan because he can think like Swindle, suggesting that Swindle will open a birthday card addressed to someone else and take the Rangers ticket inside. In a moment of dramatic irony, Darren turns out to be the rightful owner of the baseball card through his relation to the Rockford family. Ben reminds Griffin at the end of the novel that Darren mentioned multiple times that he was related to the Rockfords, but Griffin did not believe him. Darren is the secondary antagonist in the story. He is not trustworthy, but he does not profit from his crimes either. 

Savannah Drysdale

Savannah’s defining characteristic is her love for animals. She refers to her family’s animals not as pets but as “equal partners” (64). She can see the good in all animals, including Swindle’s guard dog, Luthor. Paradoxically, Savannah’s loving overtures toward Luthor do not work to tame him. She only tames him after shouting insults at him in frustration. This moment is humorous, and it also keeps Savannah from being a cliché. Like Ben, Savannah doubts the morality of Griffin’s plan. Out of the potential teammates, she is the least swayed by the promise of money. However, after she joins the group she begins to think of the money as her veterinary school tuition. Her change of heart underscores the book’s dilemma of the means justifying the ends.

Antonia “Pitch” Benson

Pitch’s main characteristics are her fearlessness and ability as a rock climber. She is a reliable team player, and, aside from Griffin, the person who risks the most during the heist. She teaches the rest of the group to climb, and even when she is injured, she climbs a 30-foot tree to rescue Darren. She keeps a cool head during the most chaotic moments of the heist and helps the group succeed. 

Logan Kellerman

Logan starts off as an unlikable character; a child actor with an inflated ego. His devotion to his craft pays off, however, when he is tasked with distracting Eli Mulroney by playing the role of a boy with few friends who wants to make a connection. The joy Logan takes in playing his role reveals him as humorous rather than petty and sympathetic; the “role” he plays is really himself. In Mulroney, Logan finds a kindred spirit. He says: “He’s kind of a wing nut, and you know what? I like him a lot. Maybe I’m a wing nut too” (138). In the end, Logan comes to enjoy spending time with Mulroney and continues to visit him after the robbery has been resolved.

Melissa Dukakis

Melissa is the team member who has the greatest transformation by being included in the heist. Rather than caring about the moral or financial aspects of the heist, Melissa agrees to join the team because it is the first time someone has asked her to be part of a group. Usually hidden behind a sheet of hair, Melissa comes alive when Griffin asks her to take Ben’s place on the ladder: “Melissa parted her hair, and even in the darkness, it was obvious that her eyes were gleaming” (160). After she successfully disarms the security system, “[t]he thrill of her triumph was so overwhelming that she could barely keep from shouting” (175). Like Logan, Melissa shows her real personality once she gets a chance to use her special skills to help her friends. 

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