43 pages • 1 hour read
Judy BlumeA modern alternative to SparkNotes and CliffsNotes, SuperSummary offers high-quality Study Guides with detailed chapter summaries and analysis of major themes, characters, and more.
One day, Mouse’s mother leaves to go shopping, and Mouse stays with the Tubmans. Sheila and Mouse practice yo-yoing for a while, then Mouse suggests inviting two girls named Sondra and Jane Van Arden to come play. The girls decide to play indoor hide-and-seek, but they want to play at Mouse’s house. Mouse’s mother locked up the house before she left, but Sondra tells Sheila “[t]here’s a special way to get into the Mouse House” (56). The girls try to climb through the milk door on the side of the house, but Sondra gets stuck. Jane and Mouse pull from the inside of the house while Sheila pushes. Eventually, they tie ropes around Sondra’s legs and pull, which finally dislodges her, but it also gives her rope burns. As the girls try to bandage Sondra’s legs, Sheila takes the lead and claims she is the only one who knows how to properly dress Sondra’s wounds. All the other girls are the “assistants.”
Finally, the girls start their game, and Sheila is chosen to be It. Sheila gets a “creepy feeling” (59) from being alone as she looks for the other girls. She finds Jane and Sondra, but none of them can find Mouse. Jane suggests Mouse might be hiding in her family’s laundry chute in the basement, even though she “got in awful trouble the last time” (61). Mouse pretends to be a ghost and jumps out from the attic, then volunteers to be It. Sheila hides in Mrs. Ellis’s closet, but after a little while, Mrs. Ellis suddenly opens the door and demands to know what she is doing. Sheila is terrified, but Mouse explains they were playing hide-and-seek. Mrs. Ellis says Sheila’s mother is worried sick because she didn’t know where the girls went. Afterward, the Ellises board up the milk door to make sure the girls can’t get through the opening again.
As the summer continues, Sheila and Mouse spend most of their time at day camp in pottery class along with two boys, Russ Bindel and Sam Sweeney. Russ’s mother works in the camp office, while Sam “thinks he knows everything” (66) and likes making clay elephants. One morning, the pottery instructor asks Sheila to run an errand to the camp office, and Sheila gets a stroke of inspiration: She wants to start the first-ever camp newspaper. She remembers her class newspaper last school year, and how her teacher entrusted her with making the copies in the office all by herself. She tells the director of the camp all about her idea, and how she intends to “be in charge of everything” (68). The camp director suggests Sheila get some help because running a newspaper by herself is a big job and no one ever does it alone. Sheila insists, and the camp director reluctantly agrees.
Sheila tells Mouse about the newspaper, and although Mouse becomes excited and asks if she can help, Sheila says the newspaper is her idea, so she will be doing everything by herself. As the week goes on, Sheila tries to make up stories about the camp instructors and her fellow campers, and she makes a crossword puzzle and offers a prize for whoever can finish it first. As a finishing touch, she lists her name as “Sheila the Great” on the title page. Printing the newspaper proves to be daunting and tedious, and when Sheila finally finishes, her newspaper is blurry, crooked, and covered in smudges. Sheila realizes she doesn’t enjoy running the camp newspaper at all, and when two boys complete the crossword puzzle, Sheila gives them their “prize:” they get to run the newspaper all by themselves next week.
The winners of the crossword puzzle contest, Allen and Paul, love running the newspaper and immediately form “all kinds of committees” (76) to help it run more smoothly. Mouse becomes a reporter, but Sheila declares she doesn’t want to be involved because she doesn’t find it challenging anymore. Mouse gushes about becoming a reporter someday, and Sheila replies that she’ll become something more exciting than a reporter, like a weather forecaster.
That night, the sound of two dogs baying at the moon wakes Sheila. She looks outside and discovers Jennifer has a male friend who comes and goes with no apparent owner. Sheila becomes terrified of the thought of a stray dog running free around the neighborhood, and one day when Sheila and Mouse are playing outside, the dog suddenly appears. Sheila takes off screaming. She trips over Jennifer’s chain and expects both dogs to eat her, but Jennifer simply licks her. Sheila insists it’s dangerous to let dogs roam around the neighborhood; her mother tells her “if [she] had just kept calm nothing would have happened at all” (81).
Later, Mouse tries to get Sheila to admit she is afraid of dogs, but Sheila refuses and sticks to her story about being allergic. The Tubmans discover Jennifer is pregnant, and the Egrans promise them the pick of the litter. Bobby Egran writes a separate note to Sheila warning her yet again not to mess with his airplane models. Libby is thrilled at the idea of having a puppy, but Sheila is dead set against it. Libby gets upset and complains that Sheila always gets her way, but Mr. and Mrs. Tubman close the discussion for now. Sheila responds to Bobby’s note and assures him she doesn’t want to touch his stupid airplane models. She signs the note “Sunny Tubman, Otherwise Known as SHEILA THE GREAT” (86).
As Sheila expands her social network in Tarrytown, Judy Blume draws attention to the ways Sheila interacts with her peers to show her struggles with Teamwork and Friendship. When Sondra gets stuck, the girls collaborate, but Sheila quickly blames Mouse for the plan going awry. When the girls work together to patch up Sondra’s rope burns, Sheila brags that she is the only one who knows how to take care of the wounds, and the other girls are her “assistants.” Sheila believes being the best, the smartest, the most important is all that matters, and being able to do things on her own is a sensitive topic for her, which makes her struggle in collaborative situations.
Elements of irony underline the protagonist’s thematic struggle with teamwork, as Sheila’s overblown self-confidence ironically springs from deep insecurities. She is ashamed of her limitations, so she puts up a front of faultlessness and invincibility. Her antics also create irony situationally, as the results are the opposite of what she intends. This dynamic appears vividly in her attempt to start a camp newspaper: She is determined to do the whole thing without help from the adults or other kids, and the results are disastrous. As soon as Sheila “gives” the newspaper to the other campers, their teamwork and willingness to share the responsibilities leads to a better newspaper and happier campers. Sheila doesn’t see this for the lesson it could be and instead swears off newspaper work entirely.
These issues in group settings also manifest in Sheila’s one-on-one relationships, specifically with Mouse. Sheila repeatedly lies to Mouse about her fears, even though Mouse tries to encourage Sheila by talking about her own fears. Sheila thinks the honesty Mouse is asking for will result in a total loss of Mouse’s friendship, which she dreads even more than being a poor friend. Similarly, when Mouse is excited about becoming a reporter, Sheila is too determined to save face after her own newspaper disappointment, so she dismisses her friend’s dreams as boring. Sheila thinks being “the best” is the ultimate way to win favor and maintain friendships, so she doesn’t see the way these interactions upset Mouse.
At the end of Chapter 10, Libby’s outburst shows what happens when people don’t face their fears, as Libby’s outburst hints that there is a trend in the Tubman family. Earlier in the novel, Libby complained Mr. Tubman always took Sheila’s side, and now Libby says Mr. and Mrs. Tubman always give in to Sheila’s demands. Libby has reached her breaking point. What could previously be dismissed as sibling rivalry here becomes proof of the ways all the Tubmans have made sacrifices to accommodate Sheila and her rampant phobias. Libby loves Jennifer and the thought of having a puppy makes her giddy, but Sheila simply declares having a dog is impossible. Though Sheila might not recognize it, her refusal to work on any of her fears is negatively affecting the whole Tubman family.
By Judy Blume