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42 pages 1 hour read

Nir Eyal

Hooked: How to Build Habit-Forming Products

Nonfiction | Book | Adult | Published in 2013

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Chapters 3-5Chapter Summaries & Analyses

Chapter 3 Summary: “Action”

The second step of the “Hook Model” is “action.” This refers to the action the user must take to engage with a product. To entice a user to take action “doing must be easier than thinking” (61). Eyal credits American scientist and professor BJ Fogg with identifying three necessary “ingredients” to prompt user action: “sufficient motivation,” “ability to complete the desired action,” and a “trigger” to prompt the behavior in the first place (61). Motivation may consist of basic human desires, such as seeking pleasure and avoiding fear and rejection; advertisements can exploit people’s basic motivation by designing ads that are hopeful, fun, or sexy. Negative emotions can also be used as motivators, particularly in public awareness campaigns which warn viewers about a threat to their health.

Eyal claims that many companies perfect their “triggers” and prompt feelings of “motivation,” but still lack customer engagement because of their overly complex systems. He explains that by simplifying steps users must take to engage with the product, companies will coax more action from their users. Companies such as Instagram and Pinterest are so successful because they offer easy access to their services. Eyal explains Fogg’s six “elements of simplicity” that simplify access to a product. These include time, money, physical effort, mental effort, social acceptability, and routines. For example, Google reduces the user’s mental effort by offering a simple layout, spelling corrections, predictive typing, and quick search results. Eyal coaches the reader to focus on strengthening the user’s ability to engage, since increasing motivation can be “expensive and time consuming” (80).

Eyal defines heuristics as “the mental shortcuts we take to make decisions and form opinions” (84). He claims that by understanding this aspect of human psychology companies can increase users’ motivation and ability to take action. One of these “mental shortcuts” is the “scarcity effect,” a bias which prompts people to perceive scarce products as more valuable and desirable (85). Companies such as Amazon exploit this bias by listing how many products they have left, warning the customer that there are only a few left in stock.

Another heuristic is the “Framing Effect,” in which people experience the same thing very differently depending on context. Eyal cites a study in which participants were told that different glasses of wine were a range of prices; the study subjects reported enjoying the more expensive wine, and brain scans reflected these more pleasurable experiences. In fact, every glass of wine was actually the exact same.

Another heuristic is the “anchoring effect”: People tend to “anchor” their decision in one key piece of information, such as whether an item is on sale or not (88). The “endowed progress effect” is a mental phenomenon in which people feel motivated to reach a particular goal, even a meaningless, virtual one (89). Companies such as LinkedIn and Facebook rely on this; they ask users to boost their “profile strength” by giving the company more information and attaining a strong or “advanced” profile status (90).

To lure users to take action, Eyal challenges the reader to consider how access to their product could be simplified in terms of time, expense, social acceptability, and physical or mental effort.

Chapter 4 Summary: “Variable Reward”

Once a reader has taken action, it is essential that they experience some kind of reward. This will ensure that they are motivated to return to the product in the future. Eyal explains that the human brain is wired to crave pleasurable experiences; these cravings are a key motivator for most human behaviors. He cites a study which demonstrates that people act on their cravings to decrease the stress of craving, rather than receiving the reward itself. Eyal explains the three types of “variable rewards” which habit-forming products must employ in some way: “the tribe,” “the hunt,” and “the self” (99).

“Tribe” rewards make people feel included and socially accepted. This reward experience is common with social media sites that make users feel more connected to friends, family, and acquaintances.

“Hunt” rewards satisfy the human instinct to pursue some kind of valuable resource. Evolutionarily, people needed to regularly hunt wild game; people today retain this powerful instinct, which can be redirected to pursue information or money.

“Self” rewards are a “more personal form of gratification” (110). These vary depending on the individual and what they are interested in; for example, some people will spend hours on games or puzzles simply to feel the satisfaction of completing a project.

Eyal claims that reminding users of their freedom to choose certain features or products is a proven way to prompt people to action. This strategy reduces people’s “reactance,” or rebellion against being managed (121). Eyal points to the fitness app “Fitocracy” as a good example of a product which encourages users to maintain a fitness regimen while allowing for enough autonomy that it does not feel oppressive. He concludes: “To change behavior, products must ensure that users feel in control” (124).

It is important that rewards are variable; predictable experiences that lack mystery or tension tend to be less interesting to consumers. For example, the online game FarmVille was highly popular at first, but when the company capitalized on its success by making a series of similar games, users became bored by its predictability and the company soon declined. The most successful video games in the world, such as World of Warcraft, include collaborative teams, which keeps its rewards highly variable. Eyal invites the reader to think of a few ways their product could increase each type of variable reward.

Chapter 5 Summary: “Investment”

In Chapter 5, Eyal explains the final step of his “Hook Model”: Investment. Eyal claims that “the more users invest time and effort into a product or service, the more they value it” (136). Researchers have found that people who invested time in making a simple craft tended to overvalue what they produced. Moreover, people tend to resist cognitive dissonance, the state of having inconsistent values or opinions, and try to create stability and predictability in their behaviors. Inherent biases toward investment and consistency contribute to “rationalization” in which people seek reasons to explain their actions (140). Eyal says that people can employ a “strange logic” to account for their choices. For instance, people may invest hours of time and hundreds of dollars playing video games, and then use these choices as evidence that the game is worth investing even more time and money. Eyal explains: “Players justify their purchases to help convince themselves of something they want to be true—namely, that they are not foolish” (142).

Eyal notes that companies should ask for some investment from the user after the user has already experienced a reward from the site. This requires some work on the part of the user. Eyal argues that this is also in keeping with human instincts; people expect to put in some work to develop reciprocal relationships, even if they are working with a machine and not another person. Stored data can be a powerful form of investment which incentivizes users to continue using the service. For instance, the more songs people purchase on iTunes the more likely they are to continue using it.

Another form of stored value is one’s “reputation,” such as being considered a reliable business on eBay or a trustworthy guest on Airbnb (151). Developing a skill is an additional form of stored value; if a user dedicates hours to learning how to use Adobe Photoshop they are unlikely to stop using the product and retrain themselves in another program.

Eyal reiterates that the investment stage functions best if the user’s investment prompts the next external trigger which will recapture their attention and incite them to reengage with the app. For example, when someone invests time and personal data by sending a Snapchat photo, the picture will prompt the recipient to send a reply. This possibly increases social pressure by including a time limit, thereby triggering more engagement with the app.

Eyal reminds the reader that this stage does not provide “instant gratification.” Instead, it asks the user to invest “tiny bits of work […] in anticipation of rewards in the future” (161). Eyal asks the reader to consider how they could ask their users to invest a small amount of work into using their product and add value “in the form of content, data, followers, reputation, or skill” (161).

Chapters 3-5 Analysis

In these chapters, Eyal continues to reference real-life products and companies to demonstrate his claims about user behavior. For instance, he discusses how Twitter, Facebook, Snapchat, and Google have perfected different aspects of the Hook Model. By referring to universally known companies, Eyal aims for the reader to be able to follow along. For instance, he points to Twitter users’ tweeting and networking as an example of time and content investment. Eyal argues that investing incentivizes users to continue using the service: “No one wants to rebuild a loyal following they have worked hard to acquire and nurture” (150).

Eyal contrasts Google and Yahoo to support his claim that a product’s clarity and accessibility are crucial for eliciting user engagement. These competing search engines historically offered similar search results, yet Google soon outcompeted Yahoo and remains the most successful search engine in the world. Eyal attributes Google’s success to their minimalist layout and the way that it guides the user to input search terms. Conversely, Yahoo has historically had a more varied home page with many navigation options. By asking the user to consider their next action, Yahoo requires conscious thought and deliberation. This, Eyal argues, is the enemy of habit formation, as successful products often lead to Turning Conscious Decisions Into Subconscious Behavior.

To underline the differences between Google and Yahoo, Eyal provides images of Google’s old homepage compared to Yahoo’s. These pictures illustrate the aesthetic differences between the sites.

Eyal may use personal anecdotes to make him more relatable to everyday readers who do not work in the tech industry. He positions himself as a tech user rather than a designer. Eyal also relays anecdotes to support his claims about triggers and rewards. For instance, he strongly preferred the app Fitocracy over a similar app called MyFitnessPal. MyFitnessPal required Eyal to enter the exact caloric intake of every meal and snack he ate, with no flexibility. Eyal responded to this approach with “reactance,” a negative reaction to feeling controlled (122). He says that “MyFitnessPal became MyFitnessPain”; the calorie tracking requirement “felt like something I had to do, not something I wanted to do” (122). In contrast, Fitocracy’s more adaptable structure allowed him to feel more autonomous and in control of his experience, and made the app more enjoyable.

Eyal discusses how products can be successful by offering users community and the sense of being part of a “tribe.” Fitocracy connected Eyal with other users who had similar health goals. By logging in his workouts, he received congratulations from other users, and he offered advice to others using the app’s discussion board. Eyal says that this satisfied his need to connect with others and gain acceptance from a community. Similarly, he argues that Facebook is successful in part because it provides users with “social rewards,” which satisfy their need to feel like part of a “tribe” (101). Eyal writes:

Facebook provides numerous examples of variable social rewards. Logging in reveals an endless stream of content friends have shared, comments from others, and running tallies of how many people have ‘liked’ something […] Likes and comments offer tribal validation for those who shared the content and provide variable rewards that motivate them to continue posting (101-02).

In these chapters, Eyal further explores the relationship between Psychology and Successful Product Design. He explains psychologists’ findings about heuristics and how they manifest in everyday user behavior, aiming to show how psychological research is a valuable, pragmatic foundation for product design.

Eyal discusses Pinterest to support his claim that the human instinct to search for valuable resources can manifest in digital behaviors. Eyal argues that Pinterest is so lucrative because it satisfies the human penchant for “the hunt” by encouraging people to look for, and save, images and ideas from a never-ending page of suggestions. Eyal explains: “Pinterest users never know what they will find on the site […] To relieve their curiosity, all users have to do is scroll to reveal the full picture. As more images load on the page, the endless search for the variable rewards of the hunt continue” (110).

Eyal’s examples of how human instincts foster certain online habits aim to help the reader understand the connection between psychology, product design, and user behavior.

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