logo

48 pages 1 hour read

Kate Milford

Greenglass House

Fiction | Novel | Middle Grade | Published in 2014

A modern alternative to SparkNotes and CliffsNotes, SuperSummary offers high-quality Study Guides with detailed chapter summaries and analysis of major themes, characters, and more.

Chapters 11-15Chapter Summaries & Analyses

Chapter 11 Summary: “Traps”

Negret and Sirin commence searching for Dr. Gowervine’s satchel. They assume that the thief avoided the spare rooms but since some guests switched rooms after Owen, Fenster, and Brandon’s arrival, they decide to search them anyway. While examining room 4E, Georgie’s old room, the doorknob turns and the door closes locking them inside. Negret explains that someone must have stolen the passkeys from the family’s personal storage area on the second floor. Sirin reminds him that they forgot to check for traps, but Negret grabs his lockpick kit and gets to work picking the lock. After none of the picks work, Negret opens the window and considers climbing down the fire escape, but the railing is crusted with ice and it is too dangerous. He grabs the luggage rack from inside and bangs it on the metal railing. Soon his father emerges from the kitchen on the ground floor. Milo tells him they are locked in room 4E, and Mr. Pine comes and unlocks the door. Negret’s explanation thoroughly confuses Mr. Pine. Earlier, when he moved the luggage rack, Milo noticed a ripple in the carpet. Though it is now gone, he moves the rug and discovers a folded Customs Agent license paper. Mr. Pine is surprised that Georgie is a customs agent, but Negret does not think it is hers. The sight alarms Mr. Pine. He knows he must warn Fenster.

Sirin and Negret continue their search on the second floor, the Pines’ private space. In his parents’ study, Negret finds that one of the passkeys is missing. They find the stolen satchel on the fire escape. The bag is wet, but all its documents are intact. Negret briefly searches the contents and finds what appears to be a photograph of a window that looks familiar to him. Mrs. Pine interrupts them and Negret tells her about the missing keys. She asks him to return the bag to Dr. Gowervine immediately while she and Mr. Pine meet with Fenster and Brandon. Sirin watches from behind the Christmas tree when Negret returns the bag to see if anyone has a significant reaction, but nothing happens. Negret notices that Mr. Vinge is reading a book entitled The Skidwrack: A Visual History. He wonders if the book might help him understand Georgie’s chart. He asks to borrow it, but after thumbing through it, he sees nothing like the chart. Mr. Vinge asks him if his chart includes the words “hic abundant sepiae” or “here are many seiche” (288), which relates to a tale from the raconteur folktale book, but Negret says no. Mr. Vinge adds that the fact that his chart does not have a warning written in words or pictures does not mean it is not hiding somewhere.

Despite Sirin’s protests, Negret goes outside to inspect the garden to see if he can find any remnants of the gate. Mrs. Caraway makes him wear her watch and forbids him from staying out in the snow for more than ten minutes. Negret does not find much except an engraving under a stone bench reading, “RIP AW ADDIE WE HARDLY KNEW YE” accompanied by the image of a hooked beak bird (291). Negret is not certain what it means, but he knows in his heart what Clem said about the gate is the truth. Back inside, Sirin and Negret review the clues and add new information. Negret has a sudden realization that the undercover customs agent is the thief. Remembering that Mr. Vinge’s pocket watch’s engraving was from “D. & M.,” he concludes that it stands for Deacon and Morvengarde, the catalog merchants known to work for the customs agency. He tells his parents that Mr. Vinge is the thief, but they ask him to keep it quiet for now until they can investigate further.

Chapter 12 Summary: “Mr. Vinge’s Tale”

The Pines agree that Fenster should leave on the BTS as soon as possible, but when Brandon tries to repair it, he reports that the extreme cold has damaged the control system. Mr. Pine takes Milo sledding while Mrs. Pine remains inside to keep Fenster away from Mr. Vinge and help with the Christmas Eve dinner preparations. Mr. Pine and Milo search the cluttered garage for sleds and Milo finds the other half of the iron gate. Elated, he tells his father about how the image of the gate appears in all the windows: “It was a piece of the house’s history, which meant it was a piece of Milo’s history, and every bit he managed to collect was precious” (303). When he returns to the house, the bustle of Christmas excitement causes Milo to forget to tell Meddy about the gate. He meets her behind the tree and shares the discovery, but they do not fully understand its significance.

Fenster tells the group that Mrs. Pine got one part of his story wrong and promises to explain later. Mr. Vinge offers to share his story over dinner. He relates his version of Doc Holystone’s history, describing him as a weapons smuggler. Deacon and Morvengarde felt he was a danger to the city because they believed he hid a super weapon under Greenglass House. Holystone allegedly created a map of where he hid the weapon using a nautical chart with a bird of the same name as his ship, The Albatross. Deacon and Morvengarde tortured a smuggler to obtain the map and gave it to a customs agent to track down Holystone and raid his ship. Fenster tries to contain himself through the story, but he interjects angrily that Holystone was never a weapons smuggler. Dr. Gowervine also speaks up in defense of Holystone, saying that he was only helping the people of Nagspeake survive against the greedy Deacon and Morvengarde conglomerate. Meddy acts strangely during Vinge’s story and each time someone interrupts him, she tells Milo to say that he wants to hear the rest of the story.

Mr. Vinge ignores Fenster’s protestations and continues the story while Mr. Pine removes Fenster from the room to cool off. Vinge produces his customs agent badge and demands that Fenster return to the room so he can question everyone, including the Pines. Fenster returns and Vinge asks about his correction to Mrs. Pine’s story. Fenster explains that in her story, Holystone had a son, but he only had a daughter. Mrs. Pine asks Mr. Vinge to pack his things and leave the inn, but he says he intends to remain until he finds the weapon. Brandon says he will not comply with Vinge’s demands, and Vinge pulls a gun on him. Meddy tells Milo to get ready to run away, and suddenly two strange men arrive. Vinge tells them to capture Milo. Clem and Owen spring into action and hold the attackers at bay so Milo can escape. As he and Meddy run toward the Emporium, they hear a gunshot, and Milo feels guilty for leaving his parents behind. Safe inside the Emporium, Meddy says that she should have recognized Vinge as the man who killed Holystone 34 years ago. Milo cannot understand how she would know about the event, and Meddy reveals that she is not Meddy Caraway but the ghost of Addie Whitcher who died on the same night as her father Doc Holystone.

Chapter 13 Summary: “Combat Encounters”

Milo has many questions for Addie (who tells him to continue calling her Meddy), but he is still concerned about his parents and the gunman and wonders if Meddy can intervene. She explains that there are limitations to her abilities. She can pass through doors and carry some items around, but she cannot fight living people and only people who have seen her once can hear or see her again. She also cannot leave the house. Her memory does not work the same way as the living and time moves differently for her. Milo listens as she relates the story of her father’s death. Addie’s mother died when she was young, and while her father was away, she lived at Greenglass House with the cook and her son, with whom Addie played Odd Trails. At that time, there was no railcar to the inn, so Holystone had to climb the cliff to reach the house. Addie saw her father approaching, but Mr. Vinge was waiting on him and chased him through the woods. Addie leaned out over the fire escape railing to try and see what was happening. Her father never reappeared from the woods, and she knew that he had fallen over the cliff to his death. As she leaned further to spot Vinge standing near the cliff’s edge, Addie fell over the railing and died. She was buried in the garden; the engraving Milo saw is her headstone.

Meddy explains that she returned to the inn when she sensed someone was searching for something. When all the guests arrived, she couldn’t understand why they were there and suggested playing the game with Milo to aid in her search. Milo realizes that if Meddy had survived, she would be an orphan like him, but Meddy quickly corrects him and reminds him that he is not an orphan and suggests that they assume their game roles again to rescue Mr. and Mrs. Pine and defeat Vinge. Meddy says that her father did not hide a weapon in Greenglass House because he never made it inside. She surmises that if they can just find some artifact to satiate Vinge’s desire for closure, then it will be over.

Meddy goes to investigate the crime scene and reports back that everyone is okay, but Vinge’s henchmen are holding the guests hostage in the laundry room while Vinge arrests his parents. They review their clues and return to the chart, particularly the albatross compass. Negret believes that it is pointing to the sails on the ship’s watermark. They search Dr. Gowervine’s satchel and find a catalog full of Skellansen’s work, discovering that he also created chandeliers. Sirin says that the chandelier in the dining room resembles a ship and wonders if the treasure is buried there. They hear one of Vinge’s sidekicks approaching the attic. Milo hides. Meddy shows herself, and the man can see her, meaning he has seen her before. While she distracts him, Milo races out the door and locks it just as Meddy walks through the door, trapping the man inside. Realizing that the only way he can safely get to the dining room is by going outside, Negret scrambles down the fire escape. When he tries to reenter the house through the kitchen, the door makes a loud sound, and Vinge’s hitman catches him.

Chapter 14 Summary: “Doc Holystone’s Final Cargo”

Milo strikes a deal with Mr. Vinge: If they find the item for which he is searching, he will leave without harming anyone. Using a stool, Milo reaches up to the dining room light fixture and uses his lockpick kit to open the housing. A greedy Mr. Vinge knocks the stool aside and grabs the blue bag hidden inside before Milo can reach it. Inside the bag is an Odd Trails scholiast figurine. Disappointed to only find a toy, Mr. Vinge does not understand its significance. Breaking from his plan with Meddy, Milo refuses to let Vinge take the figurine since he does not appreciate its value. Vinge waves the gun around and refuses to hand it over. Suddenly, Meddy appears, and everyone can see her. Mr. Vinge shoots her, but the bullet passes right through and into the wall. She makes herself large and stares Vinge down, demanding that he leave the inn immediately. Taking the gun from him, Meddy makes a frightening face and screams before Vinge takes off running, the two henchmen following behind him. After Mrs. Pine locks away the gun, she releases the laundry room hostages.

Milo explains how he and Meddy teamed up to save the day. He returns the scholiast figurine to her. Dr. Gowervine is pleased to learn the chandelier is Skellansen’s work, and as they examine it further, they find a painting hidden inside. It’s an artist’s rendering of Doc Holystone heroically captaining his ship, an image of what Skellansen planned for the stained-glass window. With Meddy’s permission, Dr. Gowervine plans to make a copy of the painting in hopes of convincing Skellansen to recommission the window. He will also have the original framed to hang inside Greenglass House. Milo wonders if Meddy will leave now that she has resolved the mystery, but she is not certain how it works. They do make plans to play Odd Trails with Mr. Pine. Milo reflects on how everyone who arrived at Greenglass House found what they were looking for. Just as everyone is breathing a sigh of relief, the railcar bell sounds.

Chapter 15 Summary: “Departures”

Mr. Ostling, the ferryman, arrives to collect Owen, Clem, Dr. Gowervine, and Mrs. Hereward. Clem promises to return one day to teach Milo how to use the lockpicks. Mrs. Hereward gifts Milo a pair of mittens and a scarf, which is what she had been knitting during her stay. She tells Milo, “Whoever said this house is full of treasures was right, and I think you’re the biggest treasure of all” (367). Brandon and Fenster leave via the BTS along with the Caraways and Georgie. Since he hasn’t yet finished The Raconteur’s Commonplace Book, Georgie tells Milo to keep it and pass it along to someone else once he’s done. Milo is sad that Georgie is leaving empty-handed, but she reminds him that Fenster made her a lovely cake. Meddy says she is leaving so Milo can enjoy Christmas with his parents.

The house is once again empty, and Mrs. Pine tells Milo that all the talk of Owen’s adoption and Meddy’s family might have upset him. She reassures him that it is normal for him to have questions about his family of origin and that he is welcome to share those questions with her and Mr. Pine anytime he wants to talk. Milo agrees but says for now he wants to enjoy Christmas. When he goes to bed, the familiar sounds of the house comfort him. Just before falling asleep, he notices the scholiast figurine right next to his father’s tiercer figurine and Owen’s dragon.

Chapters 11-15 Analysis

The reveal that Meddy is the ghost of Holystone’s daughter seeking resolution for her and her father’s deaths connects her to the theme of the Search for Identity. Milo empathizes with her need to understand her origins and her desire to understand her purpose at Greenglass House. Just as Milo is searching for his role in his family and community, Meddy is also searching for answers to her father’s death and what he hid inside the inn. Like Milo, Meddy is tied to the house physically and emotionally. They both feel defined by their relationship to this place, though they both struggle to define that relationship. For both Meddy and Milo, the various personas they have taken on help them find the answers to their questions. Now fully embracing his Negret alter-ego, Milo bravely outwits Vinge’s henchmen and moves to save his parents and the other guests. The fire escape becomes an important symbol: It was the scene of Addie’s death, but it is redeemed when Milo uses it as a way to escape to save the others. The fact that Meddy cannot be seen by others unless she allows it symbolizes the way humans interact with one another and often choose to hide their truest selves for fear of rejection or being misunderstood. Milo’s unconventional friendship with Meddy, along with learning about the guests’ true characters, teaches him about the complexities of human nature. He learns that everyone has different facets to their identities and that rather than having to figure out which one is “true,” Milo simply needs to embrace all his complexities and emotions.

The themes of Childhood Bonding Through Adventure and the Search for Identity come together when Milo finds the scholiast figurine in the chandelier. The figurine connects the characters across time and generations through shared play. Addie enjoyed Odd Trails when she was alive, Milo’s father played Odd Trails as a boy, and Meddy and Milo use Odd Trails to solve the mystery and forge their friendship. Holystone’s great treasure was simply an item that he knew would bring his daughter joy, but it comes to symbolize the way that shared games, stories, and experiences create and preserve families across time. Milo has been struggling to figure out who he is both as a person and as a member of an adoptive family and a community, and playing Odd Trails helps him find himself in both. By playing a game that his adoptive father and his friend’s family played, he finds a place for himself in a lineage that is not biological but based on shared experiences. When his mother assures him that he can feel and ask whatever he needs to about his family of origin, Milo feels secure enough in his chosen family at the moment that he assures her that all he needs right now is to enjoy Christmas.

Finally, the theme of The Power of Folklore, Storytelling, and Myth culminates as each character finds a resolution to their search for meaning and answers, and they all leave with a relic to commemorate their time at Greenglass House. Dr. Gowervine has his painting, Mrs. Hereward has her lamp, Clem has Owen, and Georgie has her memory of Fenster’s kind gesture in baking her a cake. Sharing their stories—either biographical or folkloric—allowed all the characters to recognize what they needed and provide it to each other. The stories they shared revealed their common bonds and helped create new ones. Milo can now release the guilt he holds over wondering if his questions about his identity are in some way a betrayal of his parents’ love. Milo rests in the knowledge that he not only helped the others find their answers but also that he can keep searching for his without having to turn his back on the family and the place where he has grown up. Meddy gives the final gift of leaving Milo her figurine, her relic, and a reminder of her friendship.

blurred text
blurred text
blurred text
blurred text