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57 pages 1 hour read

Jennifer Lynn Barnes

Games Untold

Fiction | Novel | YA | Published in 2024

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Symbols & Motifs

Hawthorne House

Hawthorne House is symbolic of family and legacy. This “grand mansion” is the wealthy Hawthorne family’s primary home. In “The Cowboy and the Goth,” Libby describes the house as “a forty-thousand-square-foot Wonderland with a basketball court and a bowling alley and two theaters and a spa” (288). When Libby first visits the estate, she’s convinced that she’s “going to get lost or break something or sneeze on some priceless artifact that’s just lying around” (288). However, she soon discovers that the house is a proverbial playground for the Hawthorne boys. The brothers—Jameson Hawthorne, Nash Hawthorne, Xander Hawthorne, and Grayson Hawthorne—use the space to stage games, competitions, and other themed, raucous activities. The house is the primary backdrop for the story “$3CR3T $@NT@,” which features the characters’ fun-loving game of Secret Santa in the weeks leading up to Christmas. Throughout December, the Hawthorne boys, Avery Grambs, and Libby Grambs race around the mansion, building forts, chasing each other with water guns and tinsel bombs, and giving each other gifts.

In these ways, the house embodies the Hawthornes’ unique expression of love and family. They subvert expectations by treating their home not as a museum but as an amusement park, reshaping its place in the family. Rather than constricting the Hawthornes with the weight of legacy, it offers them home, comfort, and stability and lets them express themselves freely. This shift is particularly true in the wake of their grandfather Tobias Hawthorne’s death. The boys use the house for their own devices and pastimes and refuse to let the house’s extravagance limit their fun-loving dynamic in the same way that they refuse to let the Hawthorne legacy constrict them.

Rockaway Watch

Jackson Currie’s place at Rockaway Watch is the primary backdrop for the story “The Same Backward as Forward” and is symbolic of the safe haven of Hannah and Toby’s love. Hannah largely moves here after Jackson begs for her help nursing Tobias Hawthorne—alternately referred to as Toby and Harry—following the Hawthorne Island fire. Over time, the setting offers her and Toby the time, space, and opportunity to cultivate their romantic relationship on their own terms. While the area is defined as “an abandoned lighthouse and terrain so inhospitable that no person in their right mind would have tried to live there” (107), the setting grants Hannah and Toby a sense of comfort and stability. While there, they’re physically removed from the surrounding town and thus free to explore their relationship and identities without fear.

The nearby lighthouse is also a primary feature in “The Same Backward as Forward,” as Hannah and Toby start spending nights together there once their intimate relationship begins. The lighthouse was “built sometime in the eighteen hundreds and look[s] like it [has] been battered by saltwater and storm-force gales every day since” (107). Its structure is “faded and overgrown,” its “beacon [hasn’t] worked for decades,” and its “stone walls [are] literally crumbling” (107). However, these features of the lighthouse are romantic and endearing to the characters. The lighthouse itself is a symbol of safety, and though it isn’t functioning as a lighthouse anymore, it still offers safety, intimacy, and comfort to Hannah and Toby and feels “like something out of a fairy tale” to Hannah (107). The lighthouse also represents the “liminal space between here and there” (107), or between Hannah and Toby’s past lives and their romance in the present.

Games

The games the characters play throughout the collection are symbolic of self-expression and identity. All the Hawthorne boys, as well as Hannah, Avery, and Libby, engage in various puzzles, riddles, scavenger hunts, and competitions. Their games are a way for them to feel free and enjoy life. By playing these games, the characters are refusing to “waste a second of [their] li[ves]” (229). The games are a form of enjoyment and amusement and encourage the characters to engage in the present moment. Although this love of puzzles and games was fostered by their grandfather Tobias, the Hawthorne brothers take the concept further, integrating it into their relationships and a new definition of family.

The games also foster intimacy between the characters as a unique form of communication. When they give each other puzzles, clues, or riddles, they often share complex emotions and connect on an intellectual or physical level. This dynamic occurs in “That Night in Prague” where Avery and Jameson design hunts for each other; “The Same Backward and Forward,” in which Hannah and Toby play word and number games to get to know each other; and “$3CR3T $@NT@,” where the characters spend the month of December playing an Assassin- and Capture-the-Flag-inspired game of Secret Santa. This game in particular grants the characters the opportunity to both be playful with each other and to communicate their love for each other via heartfelt gift-giving. The games transcend their role as entertainment and become expressions of love and intimacy for all the characters.

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