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29 pages 58 minutes read

Branden Jacobs-Jenkins

Everybody

Fiction | Play | Adult | Published in 2018

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Character Analysis

Usher/God/Understanding

This role, played by the same actor and not included in the actor lottery, represents the mysterious leadership of the universe. These characters embody the illusion of control, showing that much of what happens to Everybody is about randomness and chance.

Jacobs-Jenkins specifies that the Usher should be “played by an actual usher—or at least it should initially seem so” (4). Since the Usher will be in charge of the play, the illusion that they are a real usher gives them immediate authority within the theatre space. However, an usher is also a low-level cog in the theatre machine, often a volunteer, keeping the actual power hierarchy of the theatre hidden. Similarly, although the Usher runs the play’s actor lottery, they have no control over the results; at the end of the play, the Usher is awestruck to meet Time, demonstrating that they don’t know everything about the larger forces at work in the universe.

God too is revealed to have little real control. God created the universe, but isn’t omnipotent or omniscient, expressing annoyance at the unpredictability of human behavior. God wants to learn more about humans by examining Everybody. Finally, while Understanding claims to guide Everybody’s faculties, giving Everybody the illusion of control over their body, Understanding can’t actually keep Everybody’s faculties from leaving or describe what death is before experiencing it. 

Death

Death, “played by the oldest actor in the company” (4) and not part of the actor lottery, projects a sense of experience and world-weariness. Specifying the actor’s age implies that Death should seem to have more experience and knowledge than anyone else in the play, but when God orders Death to bring Everybody, Death isn’t sure what to do. They select Everybody and the other four Somebodies from the audience, appearing to choose at random. The play’s mortals often question Death about God, death, and the nature of life, but Death always gives vague, noncommittal replies that make it unclear whether Death knows the answer. However, Death is constant and universal.

Everybody

The protagonist of the play, Everybody, is chosen by lottery, suggesting that death chooses randomly rather than by design. Unlike a traditional protagonist, Everybody has little agency in their journey throughout the play. There is no stopping or derailing the journey into death, and the end of the story is inevitable. Everybody isn’t heroic or special, and they don’t face their fate with bravery or acceptance. They respond with anger and irrationality, absorbed in their own perspective of the universe and frustrated to discover that their friends, family, and belongings respond to their death by focusing on themselves instead of supporting Everybody.

Everybody loses almost everything in the process of dying. They go to their grave accompanied by Love and burdened by the Evil they put into the world. Unlike Everyman in the original medieval play, Everybody is not redeemed. Everybody is relatable because they are average and imperfect, providing a cautionary tale to audience members as to what really matters in life.

Somebodies/Friendship/Kinship/Cousin/Stuff

The characters played by the Somebodies are different for each performance, shifting and unstable by design. These characters represent Everybody’s connections on earth. When Everybody wants companionship in death, they ask their friends, family, and belongings. Everybody soon finds that these relationships are superficial: The Somebodies swear that they’ll do anything for Everybody, but refuse to accompany Everybody into death and instead make Everybody’s death about themselves. Friendship uses Everybody’s death to make art that paints Friendship as the victim, Kinship kidnaps a small child to avoid answering Everybody’s pleas, Cousin turns Everybody’s death into proselytizing to ease their fears about their own death, and Stuff informs Everybody that it doesn’t really belong to Everybody because it will remain when Everybody’s existence ends. Everybody can’t take people or stuff with them into death, and they have nothing to show for the effort they put into acquiring them while alive.

Disembodied Voices

In short interludes, Everybody converses in the dark with disembodied voices, seeking understanding about what is happening from voices that represent the multitudes of which Everybody is a representative member. The voices are a chorus that speaks Everybody’s thoughts, expressing desperate hope and furious self-hatred. As Everybody works through their journey, the voices become distracted with petty arguments. To disambiguate symbolism that seems cryptic or confusing, before all the voices abandon Everybody, one of them points out: “You’re dying. And you’re dying alone” (41).

Beauty/Strength/Mind/Senses

Although the text refers to these characters, also played by Somebodies, as virtues, a word that refers to qualities of moral value, these virtues aren’t earned through steadfast morality. They are received randomly through accidents of birth and genetics. While they provide great advantages or disadvantages in privilege for the living, they disappear in death and leave every person equal. These virtues are eager to go with Everybody into death. Before death, Everybody’s body fails—youthful power cannot follow Everybody into the grave.

Love/Evil

Throughout the first part of the play, Love waits for Everybody to acknowledge them. The play doesn’t define what Love means within the context of Everybody’s life. In the original play, the equivalent character was Good Deeds, the only thing that could follow Everyman into his grave. With no time to do good deeds in the world, Everyman could still evoke Good Deeds by confessing and repenting. Here, Love also demands that Everybody humble themself by renouncing the need for control and confessing that the body is only meat.

Evil is more personal to Everybody, representing individual malice and wrongdoing. Evil’s sudden appearance complicates the morality of the play: Everybody cannot simply repent. They are bolstered by love, but burdened by their evil deeds, which insist on staying with Everybody regardless of their wishes.

Little Girl/Time

Kinship avoids dealing with Everybody kidnapping a young girl from the audience, dragging her away as she screams, ostensibly to take her to the bathroom. She returns later in the play as Time, another constant concept played by a single actor. A child, Time is a product of the recent past and a symbol of the future. Death and Time become fast friends, since both are inevitable and one ultimately brings about the other. The play jokingly suggests that Death dated Time’s brother Space after meeting at a party thrown by History. Played by the youngest actor, Time is the only character who seems to have knowledge about the workings of existence.

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By Branden Jacobs-Jenkins