49 pages • 1 hour read
Kate MessnerA modern alternative to SparkNotes and CliffsNotes, SuperSummary offers high-quality Study Guides with detailed chapter summaries and analysis of major themes, characters, and more.
The kids think about how to find the flag, realizing its size makes it difficult to hide. Frustrated at the boys’ lack of enthusiasm, Anna makes a list of possible suspects, placing Snake-Arm from the diner at the top. However, she can’t imagine any motives for stealing the flag since it would be too large to display or sell secretly. They hear José’s father shouting into his phone and learn José’s mom has been taken into custody by police as a suspect.
Henry insists it would be awesome if José’s mom stole the flag because it would make her a genius. José responds that his mother loves the flag as much as she loves him. He says he hasn’t seen her for three weeks because of it and asks how Henry would feel about not seeing his mother for that long. Henry reveals his mother died three years ago.
The kids walk with Hammurabi and his toy, Mr. Squeaky. They return to the diner to investigate Snake-Arm, whose real name they learn is Claude Pickersgill. They notice Snickerbottom and his crew, and Anna realizes Snake-Arm is tailing them. Henry is finally interested enough to look up from his video game and get involved.
The kids tail Snake-Arm as he follows Snickerbottom. Anna suggests Snake-Arm stole the flag and wants to stop Snickerbottom’s investigation, an idea Henry calls “dumb.” They consider the possibility that Snake-Arm has been hired to assassinate Snickerbottom. Henry says that would be like one of his video games where an evil character named Maldisio wants the crown prince dead so he can have power, and José quotes Otto von Bismark: “Politics ruins the character” (75). Henry wonders if Snake-Arm wants to kill Snickerbottom so he can be president, prompting Sinan to remind him that Americans elect their presidents.
A news report announces that police think a gang of international art thieves known as the Serpentine Princes might be involved. They show a picture of their leader, Vincent Goosen, and Anna notes that the snake tattooed on Goosen’s neck looks a lot like Snake-Arm’s.
Anna runs through the airport in search of Snake-Arm and stumbles into a press conference given by Snickerbottom. Nearby, Earl is on his phone saying, “They’ll do it when we get to Vermont. That’s what he said” (81). When he sees Anna, he stops talking and yells at her. Snickerbottom announces that his team has discovered the flag is in the airport and hints that the musicians in Sounds for a Small Planet were involved.
Sinan says the group members love America and they’re being scapegoated, pointing to his drawing of a goat escaping a pen in his notebook of idioms. Anna, Henry, and José set out to find the true thieves, following the lead that Snake-Arm is a member of the Serpentine Princes.
Sinan is upset to see his parents being questioned by police, but the kids assure him that everyone in America is presumed innocent until proven guilty. Then they see security guards putting Hammurabi in a cage. They protest, but the dog is sent to the baggage area. The guards continue searching through a pile of the musicians’ instruments and other items, noting that some baggage is buried too deep in suitcases to retrieve, so they’ll search for more evidence in Vermont.
As the kids argue about their next move, Henry says that “the test of any man lies in action” (91); he and José argue over whether Pindar or Maldisio said it first, finally concluding that in any case, they have to do something. They bring Sinan back to his parents, where he realizes Hammurabi doesn’t have Mr. Squeaky and won’t be able to sleep. His mother reassures him and he excuses himself to go to the bathroom. Anna, José, and Henry wish him goodnight and go check in with their guardians.
José’s father, clearly upset, tells the kids they’re holding José’s mom as a suspect because she was the last person to access the flag. He dismisses Anna’s ideas about Snake-Arm, so she decides to talk to her dad. He’s on the phone with Snickerbottom, who wants Anna’s mom to meet them with a news crew when they land in Vermont; he’s “confident” they’ll find the flag in the checked baggage. When Anna’s mom calls, Anna tells her they’ve been investigating the flag’s disappearance. Her mother scolds her, saying the Serpentine Princes are dangerous and Anna is just a child. She says there are members of the Silver Jaguar Society in the airport. Anna explains her theory about Vincent Goosen, but before her mother can tell her something important about him, they’re disconnected.
Anna rejoins José and Henry, who discuss breaking Hammurabi out of baggage claim, like in one of his jailbreak video games. She convinces them they need to “be sensible” and sleep.
In these chapters, Messner continues to use foreshadowing to build the dramatic tension inherent to the mystery genre, leaving subtle clues that signal characters’ motivations, convey thematic ideas, and hint at later plot twists. By having the kids pursue Snake-Arm and the Serpentine Princes, the author also engages in artful misdirection, crafting a red herring for them to chase that develops the plot rather than leading readers to an obvious conclusion.
Messner uses one such misdirection in Henry’s reference to his video game to identify a possible motivation for Snake-Arm to develop several ideas at once. When the kids assume Snake-Arm wants to assassinate Snickerbottom and Henry explains that “any murder with political motivations is an assassination” (74), Anna again feels surprised at the depth of knowledge Henry’s games have given him, suggesting he has skills and talents that may be more useful than she realizes, highlighting the novel’s thematic interest in The Value of Teamwork and Diverse Perspectives. Henry also references to the video game character Maldisio to assert that theft is “all about power,” which Messner layers with José’s quote from Otto von Bismark—“Politics ruins the character” (75)—leaving subtle clues that the culprit is a politician in pursuit of power: Snickerbottom. Anna’s assumptions that Snake-Arm belongs to the Serpentine Princes and that senators have an innate sense of civic responsibility, prevents her from making this connection, pointing to The Danger of Assumptions and Prejudices as another central theme.
Henry and José’s growing enthusiasm for Anna’s investigation demonstrates Messner’s thematic engagement with The Development of Civic Responsibility. When they discuss the need to find the real thief so Sinan’s parents and José’s mother can be freed from suspicion, Messner uses their conversation to create civics lessons for readers. These include Sinan’s reminder that Americans elect their president democratically and José’s exposition on the rights of the accused: “In America, even if somebody thinks you might be involved in a crime, you’re innocent until proven guilty. They didn’t do anything wrong; they’ll be fine” (88). Messner’s characterization of Snickerbottom as corrupt implies a critique of the disconnect between these American ideals symbolized by the stolen flag and the prejudice, inequality, and injustice in the lived experience of racially marginalized and immigrant communities in America.
As her protagonists debate their next moves, Messner hints at upcoming plot twists and leaves open questions for readers. The conversation Anna overhears Earl having on the phone foreshadows the plan to plant the flag in the orchestra’s luggage leads the kids to unravel the mystery of Snickerbottom’s scheme. Notably, the man Earl is overheard talking to—Zeke—goes missing by the time authorities are looking for him at the end of the novel. Anna’s conversation with her mother creates two clear questions: Who are the members of the Silver Jaguar Society present in the airport? and What was Anna’s mother about to tell her daughter about Vincent Goosen before they were disconnected? By raising these questions, Messner creates a cliffhanger effect at the end of the section that propels the plot forward.
By Kate Messner
Action & Adventure
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Appearance Versus Reality
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Books on Justice & Injustice
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Challenging Authority
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Class
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Class
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Friendship
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Juvenile Literature
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Nation & Nationalism
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Power
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Teams & Gangs
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The Past
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Truth & Lies
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